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CHAPTER 12

Creating a Microsoft Windows and Motif Application





Introduction

This chapter shows you how to produce the simple application shown in Figure 12-1 on both Motif and Microsoft Windows. In addition, "Single Sourcing" on page 415 at the end of this chapter looks at the how you might share callback files between UNIX and Microsoft Windows.

FIGURE  12-1 Final Application


Starting Your Design

This tutorial shows you how to put together a main application window and a sub-dialog. As well as building the user interface, it uses links, callbacks and sets resources, including pixmaps. It even shows you how to pop up a menu in a drawing area. All of this will be ported to Microsoft Windows.

It is assumed that you are familiar with the basic use of Sun WorkShop Visual. For this reason, a design file containing the completed hierarchies for this tutorial is included with Sun WorkShop Visual. You can either open this file, as explained in Step 2, or follow the instructions to build the hierarchy yourself.

  1. Start Sun WorkShop Visual in Microsoft Windows mode.
  See "Starting in Microsoft Windows Mode" on page 364 if you are not sure how.
  2. If you wish to save time by not building the hierarchies yourself, open the following file and skip ahead to Step 18 on page 397:
  $VISUROOT/src/examples/tutorial/windows.xd
  where VISUROOT is the root directory of your installed Sun WorkShop Visual.

Note - You only need to do Step 3 through to Step 17 if you wish to build the hierarchy yourself.
  3. Start with an application shell. Add a form to it and put a menubar, a button, a scrolled window, a label and a text field inside the form.
  This hierarchy is shown in Figure 12-2.

FIGURE  12-2 The Initial Hierarchy

  4. Name the shell "shell", the menubar "menubar", the scrolledwindow "popup_window" and the button "subd_pixmap".
  You do not need to name any other widgets - names of the type [widget-class][number] (e.g. "button1") are the default names assigned by Sun WorkShop Visual.
  5. To the menubar, add three cascade buttons. Name them "file_menu, "edit_menu" and "help_menu" respectively.
  6. To the "file_menu" cascade button, add a menu. Add two buttons, a separator and another button to this menu.
  7. Name the last button added to the menu "exit_b".
  8. To the "edit_menu" cascade button, add a menu. Add three buttons to this menu.
  9. To the "help_menu" cascade button, add a menu. Add two buttons to this menu, naming the first one "subd_b".
  The completed hierarchy for the menubar is shown in Figure 12-3.

FIGURE  12-3 The Hierarchy Under the MenuBar

  10. To the "popup_window" scrolled window, add a drawing area. Name it "draw_area".
  11. To the drawing area, add a popup menu naming it "popup". Add three buttons to the popup menu.
  The completed scrolled window hierarchy is shown in Figure 12-4.

FIGURE  12-4 The Hierarchy Under the ScrolledWindow

  12. Use the Form layout editor to adjust the layout of the widgets inside the form so that the dynamic display looks as shown in Figure 12-5.
  You will need to move the widgets to the right place and specify attachments. If you are not sure how to do this, read Chapter 4, "The Layout Editor", starting on page 99, first.
Although the Form widget will not be generated into the Microsoft Windows code (we have not made it a C++ class), attachments and positions are calculated and handled by Sun WorkShop Visual in the generated code. In this way the resize behavior will be preserved. See "Manager Widgets and Layout" on page 376 for more details.

FIGURE  12-5 The Main Window Dynamic Display

  13. Save your design into a file named MyWinApp.xd.
  14. Add another shell to your design - this time a dialog shell. Name it "sub_shell".
  15. Add a form to the shell and name it "sub_form".
  16. Add a label and a button to the form. Name the button "close_b".
  The completed hierarchy for this sub-dialog is shown in Figure 12-6.

FIGURE  12-6 The Sub-Dialog Hierarchy

  17. Use the Form Layout Editor to layout the widgets so that the button is at the bottom of the dialog and the label grows when the dialog is resized, as shown in Figure 12-7.
  You will need to move the widgets to the right place and specify attachments. To make the label grow, for example, attach the bottom of the label to the top of the button and attach all other edges to the sides of the form. If you are not sure how to do this, read Chapter 4, "The Layout Editor", starting on page 99, first.

FIGURE  12-7 The Sub-Dialog

  18. Save your design.
  Do this even if you have opened the supplied design file in Step 2 on page 394. Then you will have your own local copy. Name it MyWinApp.xd.

Adding Callbacks

Here we shall add a callback method for the close button which will close the sub-dialog, and a callback method on exit_b in the file menu of the main application shell.

  1. Select the close button, close_b.
  2. Display the Callbacks dialog and select the Activate callback from the list of callback types.
  3. Check that the option menu underneath the list of defined callbacks says "Method name".
  You will be generating C++ so you need to check that you are adding methods.
  4. Type DoClose into the text box and press the "Add" button.
  5. Close the Callbacks dialog.
  6. Select the shell named "shell" in the window holding area.
  7. Select the button named "exit_b" underneath the file menu.
  8. Display the Callbacks dialog and select the Activate callback from the list of callback types.
  9. Check that the option menu underneath the list of defined callbacks says "Method name".
  10. Type DoExit into the text box and press the "Add" button.
  11. Close the Callbacks dialog.
  12. Save your design.

Note - For a Motif-only application you would not need to add a callback to close the application from a button - instead you could set the AutoUnmanage resource in the about_form resources to "Yes". For Microsoft Windows, however, you need to add a callback.

Adding a Link

You are going to add a link to display the sub-dialog from the main window. Sun WorkShop Visual is able to generate code to implement links on both Motif and Microsoft Windows. See "Using Links" on page 375 for restrictions on Microsoft Windows which should be taken into account when creating links. Read "Links" on page 189 if you are not sure how to set up links in a dialog.

  1. Select "subd_b" in the menu called "help_menu" in the main application shell "shell" and display the Edit Links dialog.
  Do this either by pressing the button on the toolbar or by selecting "Edit Links" from the Widget menu. Figure 2-2 on page 17 shows you where to find the Edit Links button on the toolbar.
Note that the Add button is pink when a menu button is selected as the destination widget. Show, Hide, Manage and Unmanage links are only effective for menu buttons on Motif; Enable and Disable links are effective on menu buttons in both Motif and Microsoft Windows. However, the menu button currently selected is not the destination widget for this exercise.

  2. Select "sub_shell" in the window holding area.
  The text box labelled "Widget" in the Links dialog now contains the name of the about dialog shell, "sub_shell".
  3. Select the "Show" link in the Links dialog and press the "Add" button to add the Show link to "sub_shell".
  4. Close the Edit Links dialog.
You are now going to add the same link from "subd_pixmap" in the main application shell.

  5. Go back to the main application shell, "shell".
  Select the shell from the window holding area.
  6. Select "subd_pixmap" and display the Edit Links dialog again.
  You need to redisplay the dialog so that the selected widget is the "source" widget. Otherwise, it is a "destination" widget.
  7. Select "sub_shell" in the window holding area again.
  8. Select the "Show" link in the Links dialog and press the "Add" button to add the Show link to "sub_shell".
  9. Close the Links dialog and save the design.


Popup Menu

Adding a popup menu to a DrawingArea widget is useful whichever language you intend to generate. The next stage of the tutorial shows you how to do this. You will have to write a small amount of extra code as Sun WorkShop Visual does not automatically generate code to popup menus. Motif and Microsoft Windows have different ways of popping up a menu so your code will have to be different for each platform. The code is added much later in the tutorial, first you need to set up the callback.

  1. Select "draw_area" from inside the ScrolledWindow, "popup_window", in the main application shell.
  2. Display the Callbacks dialog.
  3. Select "Input" from the list of callback types and add a callback method called DoInput.
  The Input callback type is marked with an asterisk (*), indicating that this callback will have no effect on Microsoft Windows.
  4. Close the Callbacks dialog.
  5. Display the DrawingArea resource panel, shown in Figure 12-8.
  The quickest way to do this is to double-click over the drawing area.
The Motif XP library does not attempt to emulate the Microsoft Windows drawing or input model, hence the list of Microsoft Windows target message handlers.

FIGURE  12-8 DrawingArea Resource Panel

  6. Set the OnRButtonDown toggle, press "Apply" and close the resource panel.
This will generate an appropriate Microsoft Windows message handler, which will be called in response to the corresponding Microsoft Windows message, and a matching callback stub.

"Filling in the Stubs" on page 408 of this chapter explains how to fill in the stubs to popup the menu.

  7. Save the design.


Setting Resources

Sun WorkShop Visual generates resource files for Motif and Microsoft Windows. Motif, however, allows a far greater range of control over its widgets. Although there are resources in Microsoft Windows, they are limited in comparison with Motif/X resources. Microsoft Windows resources are compiled into the executable file so, unlike Motif, changing a resource on Microsoft Windows means re-compiling the application.


Setting Label Resources

In this example application, we have string, pixmap and keyboard resources. First of all, we shall set the strings of the labels, buttons and shells.

  1. Select the form which is the child of the main application shell.
  2. Display the form's resource panel.
  3. Set the dialog title to "Tutorial" by typing into the text field labelled "Title".
  4. Press "Apply" and then close the resource panel.
  5. Display the resource panel of the "file_menu" cascade button and give it the label string "File". Press "Apply".
  6. Do the same for the other two cascade buttons so that "edit_menu" displays the label "Edit" and "help_menu" displays the label "Help".
  This is shown in Figure 12-9.

FIGURE  12-9 MenuBar Labels and Shell Title

  7. Set the labels of the buttons in "file_menu" to "New", "Open" and "Exit".
  8. Set the labels of the buttons in "edit_menu" to "Cut", "Copy" and "Paste".
  9. Set the labels of the buttons in "help_menu" to "About..." and "Help".
  The three menus are shown in Figure 12-10.

FIGURE  12-10 Menu Item Labels

  10. Select the first button in the popup menu child of the drawing area and display its resource panel.
  11. Set the button's label to "Cut".
  12. Select each of the other two buttons in the popup menu and set their labels to "Copy" and "Paste" respectively.
  13. Select the dialog shell "sub_shell" in the window holding area.
  The design area now shows the hierarchy for this sub-dialog.
  14. Select the label and display its resource panel.
  15. Set the string of the label widget to display a few lines such as:
The quick brown fox
jumped over
the lazy dog
  16. Center the string in the label by going to the "Settings" page of the resource panel and changing the "Alignment" option menu to "Center". Press "Apply".
  17. Set the label of the button to "Close".
  18. Set the title of the sub-dialog to "Information"
  Do this by typing into the text box labelled "Title" in the resource panel of the Form which is the child of the shell. The completed dialog is shown in Figure 12-11.

FIGURE  12-11 Completed Sub-Dialog

  19. Save your design.

Generating String Resources

All of these labels are string resources. When you generate the code for the Motif version of your design you can decide whether the resources should go into the code or into the resource file. For the Microsoft Windows version all string resources are automatically generated into the source code.


Using Pixmaps

If you are using pixmaps in your design, Sun WorkShop Visual automatically converts them to Windows bitmaps when you generate code. To illustrate this, you are going to give one of the buttons a pixmap label.

  1. Select the button named "subd_pixmap" in the main application shell and display its resource panel.
  2. Set the Type Resource of the buttons to Pixmap.
  You can find this on the "Settings" page of the button resource panel.
  3. Go to the "Display" page of the button resource panel and press the button labelled "Pixmap".
  This displays the Pixmap Selector dialog.
  4. In the Pixmap Selector dialog, either select an existing pixmap or press "Edit" to display the Pixmap Editor.
  5. If you are creating a new pixmap in the Pixmap Editor, make sure that you type a name for it into the text field at the top and press "Bind". Close the Pixmap Editor.
  6. In the Pixmap Selector dialog, press "Apply" so that the object name appears in the text field next to the button labelled "Pixmap" in the resource panel.
  If you are not sure about creating and using pixmap objects, see "Selecting a Pixmap" on page 152.
  7. When you press "Apply" in the resource panel, the pixmap you have specified is shown on the button.
  8. Save your design.

Naming the Pixmap

Remember that filenames on MS-DOS (and Microsoft Windows) must be no longer than eight characters before the extension. Sun WorkShop Visual uses the name to which you bind the pixmap in the basename of the file in Microsoft Windows mode, so make sure that you have not specified a name longer than eight characters.

You have now finished the design of your application. The rest of this tutorial shows you how to generate code for the UNIX and for Microsoft Windows and how to build the application on each platform.


Building the Application

Now that you have designed the application user interface in Sun WorkShop Visual, you can generate the Motif and Microsoft Windows code. Having generated the code, you are then ready to build the two applications. Full instructions are provided in this section, including how to fill in the callback stubs.


Controlling the Sources

For this tutorial, you need to generate two separate applications - one for Motif and one for Microsoft Windows. You should generate them into two separate directories to avoid such problems as overwriting and including the wrong header file. This tutorial does not exploit the possibilities of single sourcing, which are discussed in "Single Sourcing" on page 415.


Code Generation for Motif

  1. Display the Generate dialog.
  The filename fields are primed with names based on your Sun WorkShop Visual save file name.
  2. Check that "C++ Motif XP" is the selected item from the "Language" option menu.
  At the top of the dialog there is a text area where you can type the name of a base directory. All filenames are then relative to this directory. You can use the "Browse" button to find a directory.
  3. Set the base directory to the area where you wish to generate your files.
  Remember that you should generate the Motif XP and the Microsoft Windows MFC code into separate directories to avoid confusion.
  4. Check that the "Generate" toggle is set for the "Code" file.
  5. Open the Code Options dialog.
  Press the button labelled "Options" next to the "Code" text box.
  6. Set the "Include Header File" toggle
  7. Make sure that the "Include Motif Header Files" toggle is set.
  8. Press "Ok".
  This saves your changes and closes the Code Options dialog.
  9. Check that the "Generate" toggle next to "Externs" is set.
  10. Set the "Generate" toggle next to the "Stubs" file.
  11. Make sure that the "Generate" toggle next to the "Main Program" text box is set.
  12. Display the Generate Options dialog.
  Do this by pressing the button labelled "Options" at the bottom of the Generate dialog.
  13. Check that the "Links" option menu is set to "Generated to Code".
  14. Change the "Strings" option menu to "Code" and check that all other resource types are set to "Code".
  For the sake of simplicity, all the resource settings are going to be "hard-coded" for this tutorial. For a real application, you would normally generate them into a separate resource file.
  15. Press "Ok".
  This saves your changes and closes the Generate Options dialog.
  16. Set the "Generate" toggle next to "Makefile".
  17. Press "Generate" in the Generate dialog.
  Your files are generated into the chosen directory.
  18. Save the design.
  This saves any settings in the Generate dialog.

The Makefile

You may have to edit the Makefile in order to access the Motif XP code, depending on how Sun WorkShop Visual has been installed and configured. Check that the XPCLASSLIBS and CCFLAGS definitions access the Motif XP library and include files. VISUROOT is the path to the root of the Sun WorkShop Visual installation directory:

XPCLASS = $(VISUROOT)/src/motifxp
XPCLASSLIBS = $(XPCLASS)/lib${ABIDIR}/libmotifxp.a
GEN_CFLAGS=-I. ${XINCLUDES} -I${XPMDIR} ${GROUP_COMPILEFLAGS}
CCFLAGS=${CFLAGS} ${ABICCFLAGS} -I${XPCLASS}/h ${GROUP_COMPILEFLAGS}

Code Generation for Microsoft Windows

The steps to generate the code for Microsoft Windows are almost the same as for Motif. Sun WorkShop Visual remembers a different set of files for each flavor so you can use the toolbar flavor menus and code generation buttons once you have specified the name of the files for the different flavors.

Remember that, on the PC, a filename must be eight characters or less before the extension. Some IDEs, including Visual C++, complain if they encounter a source file containing C++ code which has been given only a `.c' extension. You can specify ".cpp" or ".cxx".

  1. Display the Generate dialog if you do not still have it open on the screen.
  2. Check that "C++ Microsoft Windows MFC" is the selected item from the "Language" option menu.
  3. Set the base directory at the top of the Generate dialog to a directory where you wish to generate your files.
  Remember that you should generate the Motif XP and the Microsoft Windows MFC code into separate directories to avoid confusion.
  4. Check that the "Generate" toggle next to the "Code" file is set.
  5. Open the Code Options dialog.
  Press the button labelled "Options" next to the "Code" text box.
  6. Set the "Include Header File" toggle.
  7. Press "Ok".
  This saves your changes and closes the Code Options dialog.
  8. Check that the "Generate" toggle is set for the "Externs" and "Stubs" files.
  9. Make sure that the "Generate" toggle next to the "Main Program" text box is set.
  10. Set the "Generate" toggle next to the "Microsoft Windows resources" file.
  This file will contain the dialog templates. When this is set, Sun WorkShop Visual converts pixmaps into Windows bitmaps - one per file, as described in "Pixmaps, Bitmaps and Icons" on page 380.
  11. Display the Generate Options dialog.
  Press the button labelled "Options" at the bottom of the Generate dialog.
  12. In the Generate Options dialog, check that the "Generate as Resources" toggle is set.
  This makes Sun WorkShop Visual generate dialog templates which are Microsoft Windows resource files, as described in "Generating Dialog Templates" on page 389.
  13. If you are using MFC 4 or 5, set the "MFC 4 Enhancements" toggle.
  This gives you the 3D look and feel.
  14. Check that the option menus for "Links" and all resources are set to "Generated to Code".
  15. Press "Ok".
  This saves your changes and closes the Generate Options dialog.

Note - You do not need to generate a makefile for the Microsoft Windows code because the files will be built in a different way. This is described in "Compiling the Microsoft Windows Version" on page 411.
  16. In the Generate dialog, press "Generate".
  A message is displayed informing you that a bitmap file for your pixmap has been generated. The basename of the file is the name of the pixmap object.

The Generated Files

When you generate MFC, you will find that extra files in addition to the code, stubs and header files are generated. These are:

  1. Bitmap files. If you have created any pixmap objects, they are converted to Windows bitmap files, a file per pixmap. These files have a ".ico" suffix.
  2. Project files. These are Visual C++ version 5 (and above) files which, similar to a Makefile, contain all the information needed to load the application into Visual C++ where it can then be built. These files have a ".dsw" and ".dsp". More about these files is given in "Project Files" on page 390.

Japanese Text

If the generated code contains Japanese text, you need to post-process the code with a filter utility, xdtosj, which is provided as part of the Sun WorkShop Visual release, before transferring it to a PC. See "Use of Japanese Font" on page 391 for more information.


Filling in the Stubs

You have two stubs files - one for MFC and one for Motif. Because you generated Motif XP code for your Motif application you could share some of the code. This is because Sun WorkShop Visual's XP library emulates some of the MFC for Motif. For simplicity and speed, however, this tutorial keeps the two separate. For more information on sharing the sources, see "Single Sourcing" on page 415.


The MFC Stubs

There are two callbacks - one to exit the application and one to popup the menu from the drawing area. You should fill in the stubs as shown below:

void 
shell_c::DoExit ( )
{
	

exit(0);
}




void 
sub_shell_c::DoClose ( )
{
	

this->ShowWindow(SW_HIDE);
}




afx_msg void popup_window_c::OnRButtonDown( UINT nFlags, CPoint point 
)
{
	

ClientToScreen(&point);
	popup->TrackPopupMenu( TPM_LEFTALIGN|TPM_RIGHTBUTTON, 
							point.x, point.y, this, NULL);
}

The Motif Stubs

There are two callbacks in the Motif stubs file to match the two in the MFC stubs file. Although the signature of the exit callback is the same for both platforms, the contents are different.





void 
shell_c::DoExit ( )
{
	

exit (0);
}








void 
sub_shell_c::DoClose ( )
{
	

this->ShowWindow(SW_HIDE);
}




void 
popup_window_c::DoInput ( )
{
	

popup->TrackPopupMenu(0, 0, 0, this, NULL);
}


Compiling the Application

Having created the design, generated code and filled in the callback stubs, you are now ready to compile the application on both Motif and Microsoft Windows. After the brief section on building your application on Motif, there is a description of the steps you will need to take to build your application on Microsoft Windows.

Step-by-step instructions for building the application using Visual C++ versions 4.0 and 5 on Microsoft Windows are given in "Compiling the Microsoft Windows Version" on page 411. However, you can build the generated code using any C++ development environment capable of integrating the Microsoft Foundation Classes, for example Symantec C++. Refer to "Using Other Applications" on page 414 for general information about configuring Microsoft Windows-based C++ compilers to build the application.


Compiling the Motif Version

All you need to do now is make the application by typing

make

at the command prompt in the directory where you generated the Motif code. Since you generated a Makefile, all the files in your application are automatically built.

Before running the application, be sure to arrange for the resource file to be read, as explained in "Setting up the X Resource File" on page 221.


Compiling the Microsoft Windows Version

If you are using Visual C++ Version 5, compiling your application on your PC is very simple because Sun WorkShop Visual generates full Visual C++ project files for you. If you are using earlier versions of Visual C+ you will need to create the project. Although this is not so convenient, it does not take long and only needs to be done once. Full instructions are given below for using Visual C++ Version 5 and Visual C++ Version 4.0. If you are using a version of Visual C++ earlier than 4.0 and you need help on creating a project, contact Sun WorkShop Visual support. "Using Other Applications" on page 414 gives you some tips on compiling your application if you are not using Visual C++.


Brief Notes on Visual C++

Visual C++ is an IDE (Integrated Development Environment) to help you develop applications to run on Microsoft Windows. It comprises a number of tools, including a compiler, debugger and various editors. It is a useful tool for building, debugging and controlling the sources of an application. Note, however, that any changes you make to your code in Visual C++ cannot be taken back into Sun WorkShop Visual. Visual C++ uses the concept of a project to keep track of the files in your application. You always need a project when you use Visual C++. For Version 5, Sun WorkShop Visual generates the project files for you.


Note - PC-NFS, available from SunSoft, is a tool designed to make sharing files between your PC and your Solaris system easy.

Visual C++ Version 5

Sun WorkShop Visual generates fully configured project files for Visual C++ version 5 and above. These are the files ending with a suffix of ".dsw" and ".dsp". Take both of these files to your PC along with all the MFC source files (this includes the code files, resource file, any bitmap files and header files).

  1. On your PC, under Windows, double-click over the ".dsw" file generated by Sun WorkShop Visual.
  Doing this instructs Sun WorkShop Visual to open Visual C++, with the project ready loaded.
  2. Select "Build <projectname>.exe" from the Build menu.
  If Visual C++ encounters any errors, these are displayed and the compiler stops compiling. You may now press F4 to ask Visual C++ to open the file containing the error and locate you at the relevant point in the file. Subsequent presses of F4 allow you to move through the list of errors, opening files as necessary. Double clicking on an error will also open the relevant file and move to the part of the file where the error was detected. The windows opened onto these files are full text editing windows. You can also view and edit a file in this way by selecting Open... from the File menu.
  3. Once the application has built successfully, you can try it out. Select "Execute <projectname>.exe" from the Build menu.

Visual C++ Version 4.0

If you are using Visual C++ Version 4, you cannot use the project files generated by Sun WorkShop Visual. The following takes you through the steps required to create the project.

  1. Take all the MFC source files to your PC.
  You do not need to take the ".dsp" and ".dsw" files as these are only relevant to Visual C++ Version 5 and above.
  2. Start Visual C++.
  3. Select "New" from the File menu.
  A list of new items which can be created is then displayed as shown below:

FIGURE  12-12 New items list

  4. Select "Project Workspace" from the items list and Ok the dialog.
  The New Project Workspace dialog is then displayed.

FIGURE  12-13 New Project Workspace dialog

  5. Select "Application" from the Type list and enter a name (such as "Tutorial") in the "Name" field.
  6. Press the "Create" button to complete your actions.
  You are then presented with the main Visual C++ dialog. Next, you must now populate your project with the files you wish to build.
  7. Select "Files into project" from the Insert menu.
  The following dialog is displayed:

FIGURE  12-14 Insert Files dialog

  8. Locate the directory where you have placed the files you copied to the PC.
  9. Highlight the files required by clicking on the first in the list then press shift and then click on the last of the files in the list.
  10. Press the Ok button to add the selected files to the project.
  11. Select the "Settings" option from the Build menu.
  The Project Settings dialog is then displayed, as shown below:

FIGURE  12-15 Project settings dialog

  12. Select the "Use MFC in a Shared Dll..." option from the Microsoft Foundation Classes option menu as shown above and then Ok the dialog.
  Finally, to build your application:
  13. Select "Build Tutorial.exe" from the Build menu.
  If Visual C++ encounters any errors, these are displayed and the compiler stops compiling. You may now press F4 to ask Visual C++ to open the file containing the error and locate you at the relevant point in the file. Subsequent presses of F4 allow you to move through the list of errors, opening files as necessary. Double clicking on an error will also open the relevant file and move to the part of the file where the error was detected. The windows opened onto these files are full text editing windows. You can also view and edit a file in this way by selecting Open... from the File menu.
  14. Once the application has built successfully, you can try it out. Select "Execute <projectname>.exe" from the Build menu.

Using Other Applications

The code generated by Sun WorkShop Visual is MFC code. It has not been generated for any specific Microsoft Windows application. The following lists the important points to bear in mind when building your user interface on Microsoft Windows if you are not using Visual C++. This section applies to all compilers.

  1. You will need a C++ compiler and the Microsoft Foundation Class (MFC) include files and libraries installed on your system.
  2. Configure the build tool to build a Microsoft Windows .EXE file.
  3. Make sure the compiler has a valid include path to the MFC header files.
  4. Make sure the compiler has a valid include path to the subdirectory containing the Sun WorkShop Visual-generated source files.
  5. Compile the code using large memory model settings.
Make sure the linker links in the MFC libraries or DLLs.


Single Sourcing

Using Sun WorkShop Visual's Motif XP library gives you the potential to share some of your callback code between Motif and MFC. Appendix  B, "Motif XP Reference", starting on page 839 lists the classes which have been emulated for Motif. Use this appendix to find out which calls to the MFC toolkit you can use for both platforms.

To use the XP library, you should choose "Motif XP" as the language to generate for your Motif application in the Generate dialog. When generating code, you should remember that only a suffix of ".cxx" or ".cpp" is acceptable to both UNIX and Windows platforms. The following list of steps uses pre-built designs and a stubs file which has already been filled in to illustrate how you can use the Motif XP to write a callbacks file which can be used on both Motif and Windows. The files required for this are found in $VISUROOT/src/examples/tutorial where VISUROOT is the install directory of your Sun WorkShop Visual.

  1. Start Sun WorkShop Visual in Windows mode.
  See "Starting in Microsoft Windows Mode" on page 364 if you need more information on this.
  2. Choose "Open" from the File menu and read in this file:
  $VISUROOT/src/examples/tutorial/singlesource.xd
  3. Check that you have the design shown in Figure 12-16.
  It is a simple dialog consisting of two option menus, two toggles and a text field.

FIGURE  12-16 Design Hierarchy and Dynamic Display

  4. Display the Generate dialog and choose "Motif XP" as the first language to generate.
  Make sure that you have a target directory for the Motif-only sources.
  5. Generate the Code file, Externs file, Main code file, Makefile and Stubs file. Use the names already shown in the Generate dialog.
  You are going to overwrite the Stubs file with a pre-configured one, but you need Sun WorkShop Visual to create a dependency for it in the Makefile.
  6. Change the "Language" to "MFC". Remember to change the target directory as well.
  7. Generate the Code file, Externs file, Main code file and Windows Resource file but not the Stubs file.
  You are going to use the same pre-configured Stubs file mentioned above, but you need Sun WorkShop Visual to create a dependency for it in the Visual C++ project files.
  8. Copy over the following stubs file into your Motif XP directory:
  $VISUROOT/src/examples/mfc/singlesource_stubs.cpp
  You will just need to remember to copy it over to your PC along with the MFC source you just generated.
You can look at the Stubs file in a text editor. There are three callbacks:

  1. JazzChanged. This one checks the state of the "Jazz" toggle and displays the "Jazz" option menu if it is set, hiding the "Classical" option menu.
  2. ClassicalChanged. This one checks the state of the "Classical" toggle and displays the "Classical" option menu if it is set, hiding the "Jazz" option menu.
  3. DoSetText. This fetches the selected item from the visible option menu and puts the text into the text field.
All of this code can be shared by the Motif XP application and the MFC application.

  9. To compile the Motif application, simply make sure you are in your motif directory and type:
  make
  at the command prompt. See Chapter 7, "Generating Code", starting on page 213 for more information on generating, compiling and running code.
  10. Once it has built, run the application on Motif checking that your callbacks work. Try setting the two toggles and making selections from the option menus.
  11. To build the MFC application:
  a. Take all of the files generated into your MFC directory to your PC.
  If you are using Visual C++ version 5, remember to take the ".dsw" and the ".dsp" files. These are Visual C++ project files.
  b. Take the pre-configured Stubs file from the Motif XP directory to your PC, overwriting the first one, which was only generated to force the correct dependencies.
  c. If you are not using Visual C++, see "Using Other Applications" on page 414 for points to remember when compiling on your PC.
  d. On your PC, open the ".dsw" file in Visual C++ as the project workspace.
  This assumes you are using Visual C++ Version 5. If you are using an earlier version or a different application, refer to "Compiling the Microsoft Windows Version" on page 411.
  e. Build the project.
  f. Run the project.
  g. Check that your callbacks work - try setting the toggles and making selections from the option menus.

Other Ways to Share Source Between Platforms

There are two other options you could consider for single sourcing of callback files:

  1. Using Java
  2. Using Get/Set Smart Code
The Java programming language gives you platform independence. Sun WorkShop Visual can generate your design in Java code. In addition, you can save your design in a format ready for importing into Visaj, the Java application builder. Chapter 10, "Designing For Java", starting on page 319 explains all about creating Java applications from your design.

Get/Set Smart Code gives you a toolkit-independent "wrapper" around widgets that you are interested in. Full details, including a short tutorial, are given in Chapter 16, "Get/Set Smart Code", starting on page 487.




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