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3.5 Polygons

 

A polygon results from a polygon Begin / End  object, a triangle resulting from a triangle strip, triangle fan, or series of separate triangles, or a quadrilateral arising from a quadrilateral strip, series of separate quadrilaterals, or a Rect  command. Like points and line segments, polygon rasterization is controlled by several variables. Polygon antialiasing is controlled with Enable  and Disable  with the symbolic constant POLYGON_SMOOTH. The analog to line segment stippling for polygons is polygon stippling, described below.





David Blythe
Sat Mar 29 02:23:21 PST 1997